At first, I wasn't impressed. Sure, The Artist's silent-film shtick was cute—even clever—but clever in that same gimmicky way that my "Top 10" posts are clever. And this thing won the Oscar for Best Picture for Hollywood's sake. I know its fans will hate to hear this, but I do believe a few cinematic contrivances—a foreign language, black-and-white, silence—artificially inflate a movie's quality. I mean, Amelie was good, though not worthy of Shakespeare.
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The “Standard Prediction” Article Step 1: Write exactly what everyone already knows. House of Cards, Netflix’s new big-budget exclusive, saunters, then stumbles, then strides through its first season. Like a hotly contested congressional bill, the show seems split on whether to take risks or play safe. The overarching narrative—a scornful Majority Whip avenging a personal injustice—refreshingly, takes chances, though the scene-by-scene dialogue often seems snatched from the pages of a generic CBS procedural. We learn to love a drug addict (risky), then learn to expect everything will resolve in our hero’s favor (safe). Fortunately, Netflix overspends on all the right things, producing a series with admirable strengths that mostly outweigh its weaknesses.
Netflix’s biggest paycheck belongs to Kevin Spacey, who oozes slimy charm as the starring character, Congressman Frank Underwood. Always riveting and deliciously despicable, Underwood routinely dispatches with his doddering colleagues, mixing clever red herrings with brute intimidation. Here and there, he’ll even speak directly to the camera with a Shakespearean disregard for the fourth wall. These intimate, scheming asides make for incredibly satisfying television. Plumbing his Richard III stage experience, Spacey knows how to strike a mesmerizing balance between charm and condescension, smiling one moment, then speaking to us slowly as though we may not be able to understand. We feel privileged that Congressman Underwood would confide in us, even as we tacitly acknowledge his intellectual superiority. He knows we’re not going anywhere, and if he wants to, he’ll make us wait. Frank’s wife, Claire (Robin Wright, icy, brilliant) proves a worthy partner in crime, the only character every ounce Underwood’s intellectual equal. Their stiff, hawkish marriage surprises at first, but admirably, convinces by the third episode. Wisely, Cards takes time to reveal glimpses of their backstory: a choice between lovers, a life left behind. Through firm, deliberate gazes and slight, fleeting smiles, Wright displays Claire’s weathered affection for her powerful, prickly husband. These small moments say far more than mainstream television’s candlelit dinners or romantic evening romps. As Spacey and Wright jostle for top acting honors, Corey Stoll threatens to disrupt the two-horse race. Stoll plays Peter Russo, the drug-addicted, prostitute-inclined congressman who’s still somehow nobler than the soulless politicians around him. Cards might press forward relentlessly, but Stoll’s broken, desperate performance interrupts its persistent pace, adding a critical emotional core to the series. You’ll get chills watching him fall, again and again. Unfortunately, a series of mid-season missteps impedes Cards’ quest to match its AMC and Showtime precursors. The show’s pace, while pleasantly quick, rapidly becomes predictable, particularly in the middle of the season. Here, most scenes last about the same length (two minutes), and nearly every cut follows the same mechanic—dialogue from the next scene begins a second early, then the scene flips—giving each transition some unearned urgency. Cards may be polished, but falls well short of the shot-by-shot beauty in Mad Men or Breaking Bad. Meanwhile, Kate Mara’s Zoe (the young-hot-and-restless, smartphone-obsessed reporter) strides in with promise, then slowly morphs into a caricature. Cards hammers away at the same notes until they break (she’s rebellious! she’s tech-savvy! she disregards authority!). I don’t fault Mara for this; she’s been boxed into a script that’s trying too hard. Cards would do well to spend less time convincing us Zoe’s on Facebook and more time crafting Underwood’s master plan. Like watching Lost’s (initially promising) plot unravel, Frank’s big scheme becomes less believable, bit by bit, as the series goes on. The moment you stop trying to piece it together, the moment you’ll start enjoying the show again. It’s certainly a disappointment, though not egregious enough to spoil the fun. Worst, however, among Cards’ many small faults is the sex. The series begins with a tasteful dose of the carnal act—nothing one wouldn’t expect among (congressional) friends. Soon, however, the show decides everyone should finally just sleep with everyone else. By the time I got to episode eight, even a glass of red wine, a plate of asparagus, and Steely Dan playing on the radio couldn’t get me in the mood for all the lovemaking. I understand that character X is upset, but couldn’t he do something besides go and have sex with character Y? Lazy writing. Mercifully, Cards returns to form in its final four episodes, with a stunning turn of events, a new spin on Zoe, and far less rolling around in the capitol hay. Skilled politicians know a strong first impression and spirited finish can offset a series of mid-season gaffes. House of Cards gets my vote. Mention “Pixar” at any work party, bar night, or Dr. Phil book club, and you’ll soon receive a barrage of extemporaneous opinion. Finding Nemo will be praised for its aquatic wizardry and funky (read: irritating) sidekicks. Toy Story will be heralded as the greatest piece of filmmaking since The Godfather. An insightful conversation about Up will begin with promise, then devolve into 10 minutes of Dug quotes, including at least seven people shouting, “Squirrel!” just as the party seems to be getting back on track. Even Brave (often criticized as mediocre) will receive a titter of appreciative mumblings. Ironically, Pixar’s best, deepest piece of cinema will almost certainly go unnamed. Such is the plight of Ratatouille, misunderstood, forgotten, and unjustly cast aside.
The first twenty minutes were awkward. Back stiff, hands clasped (then draped over the arms of the chair, then folded), Jennifer Lawrence couldn’t seem to get comfortable. We’d just seen a flowing, polished montage of the young actress’s theatrical accomplishments—a dark, nuanced role (Winter’s Bone), a bow-and-arrow blockbuster (The Hunger Games), a revelatory portrayal of healing and redemption (Silver Linings Playbook). Yet here she was, nervously adjusting her armchair pillows like a high schooler on a bad pizza-and-a-movie date night. Even Santa Barbara Film Festival director Roger Durling (star-struck, overeager, bumbling), could barely assemble a coherent question.
If you’re reading this, then you clicked past three Google pages of strategically-titled Huffington Post and Bleacher Report articles. I salute you. Hello and welcome. Here’s my assessment of the best (and worst) of 2013 Super Bowl ads.
What’s Not Working Anymore E-Trade’s internal ad numbers would likely prove me wrong, but let’s just say it: this baby peaked two Super Bowls ago. Talking babies aren’t a running gag; they’re a one-time surprise. Wow! I sure didn’t expect it, but that little guy just talked! We’ve seen three dozen of these things.
This year, Skechers brings it back, but doesn’t bother earning the point, wink, or fist-bump payoff. Why does this dude care about the deer? Lazy advertising. With the way Budweiser sells, it’s time to admit that some people really would like to go to a vaguely-Gothic party with Roman arches, cavernous halls, and sixty ethnically-ambiguous twentysomethings dancing on 15th-century wooden tables. Just not me. Good Intentions, Questionable Results Generally, a big American truck company can’t lose with a sentimental salute to farmers, a lucrative market full of under-sung heroes. Yet Paul Harvey’s radio speech—originally just a clever poem in the Biblical style of Genesis—becomes something weirdly cult-like when paired with faded, heartfelt stills of middle-America at work. Worse, the speech carries on for two full-minutes (eons in world of Super Bowl ads), shifting the tone from “thoughtful” to “heavy-handed” to “now-everyone-in-the-room-is-silent-because-they-feel-uncomfortable.” In contrast to the extended famer ad—which spends too long on one emotional note—Budweiser attempts to cram a feature-length-film's plot into a single commercial. We see two dudes purchasing beer, transporting an arm chair, sneaking past a gate, getting directions to a back room, all with no real indication of context. Suddenly, Stevie Wonder appears, sitting in a chair of his own, smiling broadly, dressed extravagantly. He snaps, a pretty girl arrives, a discussion of luck transpires. And on and on and on. I’ve watched the spot five times now, and like a well-crafted novel, I’ve picked up a little more each time. But for a football ad? Too complicated. The Top 10 10. Mercedes-Benz - Soul The Gist: A young man sits at a diner, gazing longingly through the window at a Mercedes-Benz billboard. Willem Dafoe (The Boondock Saints, Spider-Man) lounges across the table, fingernails cut like claws, eyes sparkling menacingly. It’s a classic soul-for-car Faustian bargain. All he has to do is sign. We see an imaginary montage of beautiful women and magazine covers (inevitable consequences of owning the car, of course), and our hero seems ready to do the deal. But wait! The corner of the billboard (just now finished) reveals the car is only 29 grand. Young man: “Thanks…but I think I got this.” What Hit: Commendably, Mercedes sends a coherent message about its product: it’s a luxury car, yes, but it’s affordable. The spot also nails both gender demographics, with appearances from Usher and Kate Upton, along with fake magazine covers for GQ and Vanity Fair. What Missed: While the ad’s message generally works, the price reveal and subsequent punch-line fall a bit flat. At $30K, most of us are still signing with the devil. 9. Doritos - Goat The Gist: A man walks along a sidewalk, eating a bag of Doritos. He comes across a goat (for sale), nibbling on a second bag of the iconic orange chips. Kindred spirits! The sale complete, man and beast proceed to eat Doritos everywhere: the kitchen, the bathroom, the bedroom. But the goat won’t stop. “42 bags later,” the incessant crunch, crunch, crunch drives the man to horde his remaining chip bags. He’s just painted a new Goat 4 Sale sign, when his pet discovers the man’s traitorous intentions. The ad ends with the goat cornering his master, the unpleasant details of his retribution left off screen. What Hit: Doritos knows how to choose simple plots and execute them well. We even get a bit of circular narrative structure (a Goat 4 Sale sign starts and ends the ad). Wisely, the commercial ends the story in our imagination instead of on screen, the most dramatic outcome of all. What Missed: There’s not much original about the spot: we’ve seen man vs. beast plenty of times. Plus the message gets a little murky: you’ll love Doritos so much you’ll want to share them with a pet goat, except that if that goat annoys you, you’ll want to horde the chips for yourself and sell that goat. The best spots put the product first; in this case, Doritos comes second to the man-goat narrative. 8. Cars.com - Wolf The Gist: A car salesman and couple have just completed a sale. The couple explains that Cars.com—with their expert reviews—made the decision easy, but…. “you miss the drama,” says the salesman, smiling knowingly. He opens a drawer and pulls out a baby wolf. The wife picks up the adorable pup, but the salesman gestures toward the wolf’s “incredibly protective mother,” who’s just been released down the hall. “Put the wolf down,” whispers the husband. “Get the right car, without all the drama,” the ad says. What Hit: The ad nails its tagline efficiently, effectively, and humorously. By the end, we all know one specific thing the Cars.com product does: take drama out of the car buying process. I also liked how the spot didn’t have to personify the animals to make things funny. What Missed: One might say the ad underwhelmed slightly, given the extravagance of almost all the other spots. An efficient, decent ad isn’t always enough for the Super Bowl. Though it was technically sound, I found it less memorable than the next seven items on this list. 7. Axe - Apollo The Gist: A shark attack at the beach. The crowd runs for shore, but a young woman remains in peril. An attractive male lifeguard swims directly for the shark, throws a few punches, then carries the damsel back to the beach. Just as she’s coming to, an astronaut arrives out of nowhere, and we see “Nothing Beats an Astronaut” as she runs for the man in the space suit. “Axe Apollo.” What Hit: The shark fistfight (ridiculous), and the arrival of the astronaut (bizarre, nonsensical) work so well because Axe fully commits to it. What Missed: The sheer absurdity of the ad’s logic—nothing beats an astronaut-->this deoderant spray has “Apollo” in its name-->therefore you should buy this it—is quintessential Axe, but it says absolutely nothing about the product. It may work for the 18-25 demo, but fleetingly at best. 6. Doritos - Daddy Fashionista The Gist: Dad’s on his way out the door to play football with the bros, but his adorable daughter wants to play princess. Critically, she holds a bag of Doritos. Cut to the dad’s group of (surprisingly) ethnically diverse friends, who peer in as the dad snacks on the chips, playing princess with his little girl. Cut yet again to mommy, who observes the scene (five guys now in dresses), and asks (flatly) if that’s her wedding dress one guy is wearing. “It could be,” he says, as orange crumbs fly from his mouth. What Hit: The message here is cleaner than in Doritos’ goat ad: You will do silly things if it means a chance to eat Doritos. Plus the sheepish “It could be” line just sells the ludicrousness of it all. What Missed: The little girl gets lost after her first appearance, sadly waving her broken wand in the corner of subsequent shots. Doritos misses the chance for a little more cute-kid appeal. 5. Budweiser - Brotherhood The Gist: A farmer raises a baby horse from foal to majestic steed. He sells the stallion to Budweiser, but not before the man and horse have formed a special bond. Years later, as the steed marches proudly through town in a Budweiser parade, the farmer watches from the edge of the road, hoping for some sort of snort of recognition. The horse passes by, nose straight ahead, trot uninterrupted. Disappointed, the farmer starts up his car, but then there he is! The horse! Galloping his way! The two reunite. “Budweiser.” What Hit: Steve Nicks’ acoustic tune of sentimental longing ("Landslide") adds just the right touch of emotion, and the story—for once!—actually works. See Budweiser: you can do a 1.5-minute ad! What Missed: I’ve never really bought Budweiser-as-benevolent-horse-breeders, and I tend to get a bit spooked by all the schmaltziness. That being said, it looks like Budweiser is having a contest to name the horse! Fun! 4. GoDaddy - Your Big Idea The Gist: A wife asks her husband when he’s going to put his “big idea” online. “Relax,” he says, “it’s not like anybody else is going to have…” *cut to new couple* “…the exact same idea…” *cut again* “…that popped into my head.” *cut to couple in private jet* “So thank goodness I put my idea online first!” A smiling flight attendant asks, “More champagne, sir?” “More everything, sky waitress!” he says, and the couple, waitress, and even pilot (Danica Patrick) fake laugh for 10 straight seconds before we cut to “GoDaddy.” What Hit: GoDaddy taps directly into their potential customers’ most primal motivation: fear that someone else will snatch their URL away. Props to the perennial Super Bowl advertiser for (once) not degrading women, relying on shock value, or implementing cheap “See More Online!” ploys. What Missed: Even if GoDaddy eschewed nudity, we still have an ad with all male entrepreneurs, and all female nagging spouses. Sure, they needed the symmetry to make the cuts work, but what if they had flipped the scheme from the outset, allowing each wife to have the great idea? Baby steps, I guess. 3. Taco Bell - Viva Young The Gist: Grandpa’s just been put to bed at Glencobrooke Retirement Center, but wait, he’s sneaking out for a night on the town! He and his buddies cause all sorts of trouble, jumping in the neighbor’s pool, blasting music at 3 am, and lighting smoke bombs on doorsteps. To round out the night, the group heads for—where else?—Taco Bell, for a late night (early morning?) snack. What Hit: Spit-polished and beautifully shot, this spot is the best-looking Super Bowl ad of the lot. The background anthem—“Viva Young,” a Spanish version of “We Are Young”—hits the perfect pitch. Taco Bell also embraces its place as the go-to midnight snack stop. Some of my fondest college memories involve midnight runs to local fast-food joints. What Missed: To me, the look-it’s-old-people-doing-young-people-things! gag has lost nearly all originality. Taco Bell executes admirably, but chooses a narrative bordering on cliché. 2. Samsung - The Next Big Thing The Gist: Paul Rudd (Knocked Up, and the other 12 movies exactly like Knocked Up) and Seth Rogen (same) have been contacted by Samsung (separately) to do their NextBigThing ad. They arrive in the lobby, confused that the other also received a call. After some comedic bickering, Bob Odenkirk (Breaking Bad’s slick and goofy lawyer) strolls out to invite the two into his office. They proceed to brainstorm ideas for Samsung’s ad campaign, before LeBron James Skypes in on a Samsung tablet, upstaging Rudd and Rogen. The ad cuts to black as the two verbally trip over each other trying to grab back Odenkirk’s attention. What Hit: Samsung knows if they throw enough money at talented actors, they’ll produce a memorable ad. Sure, it may be a little lazy, but when you’re making the kind of money they do, you’ve earned it. What Missed: The spot employs awkward/improvisational humor (popularized by The Office) throughout, which has its fans and its critics. Personally, I love it, but I can understand those who prefer smart, exacting dialogue over the meandering creative stylings of Rudd and Rogen. 1. Audi - Prom The Gist: A geeky (but not that geeky…this is TV, after all) high school senior doesn’t have a date for Prom. He stands sheepishly, bowtie crooked, as his mother reassures him. It’s no use: even his eight-year-old sister knows he’s in trouble. As he saunters toward the door, his dad tosses him the keys to his Audi. “Hey son: have fun tonight.” Emboldened by the sweet ride, he parks in the Principal Only spot, and strides into the dance hall. Up ahead, the Prom Queen herself dances. Our hero walks straight up, kissing her in front of the whole school. We see the Prom King (stereotypical blonde bully look) march toward him, fist raised. Cut to our (now) black-and-bruised geek, zooming down the freeway and whooping in exultation. “Bravery. It’s what defines us. Audi.” What Hit: The cut from the kiss to the bruised eye is classic storytelling economy, and Audi executes it with a superb sense of pace and timing. Subtly, the spot also plays to an ideal demographic: nerdy smart guys in their late twenties or early thirties. They still have shivers of awkward dances and high school rejection, but their geekiness now translates to high-income jobs. Who better to target in a sports car ad? What Missed: Soon after the commercial aired, a small (but vocal) minority accused the ad of endorsing sexual assault. For the history books, I’m acknowledging the outcry here. But my personal take? Patently ludicrous. When you’re in high school, you’re just figuring out all sorts of things: how to study, how to play sports, how to interact with the opposite sex. Show me one high school relationship without a moment or two where someone had to take (Heaven forbid) a risk. Every kiss in high school is the same: you never know if you’ll get kissed back, slapped, or forever ignored. I salute Audi’s geeky kid, high school kids who take risks, and Audi itself for their clever commercial about navigating through one of the most confusing phases of life. For those reasons, Audi’s “Prom” wins my title as Best 2013 Super Bowl Ad. If there’s one thing I can’t seem to figure out, it’s timing. First, I get serious about blogging approximately six years after the format peaked, and now a post on video games: by all accounts, a dying industry. Oh well. First, a warning and a disclaimer. Warning: This post is highly self-indulgent. For your regularly scheduled film analysis, Academy Awards whining, and ongoing criticisms of Les Misérables and The Artist, please return for the next post. Disclaimer: Unlike my infallible ratings for 2012’s Best Film, this ranking is flawed. After a careful regression analysis [Editor’s note: Ben didn’t do a regression analysis], I’ve detected a bias toward Nintendo, and a bias against first-person shooters and RPGs. Please submit all complaints to [email protected]* *copyright Brandon Coakley Table of Contents - What Influences a Video Game Ranking - Great Games I Can’t Stand - Great Games I Didn’t Play Enough to Include - Honorable Mention - The Top 25 What Influences a Video Game Ranking Video game players come from all sorts of backgrounds, and these early experiences will shape their preferences for years to come. I’ve established seven categories for gamers, appending each with the extent to which it describes me. The Platform Loyalist (50%) Platform Loyalists pick a particular hardware brand from an early age and stick with it. How to Spot: Says he once played 10 minutes of game on rival system, but "didn't like it." The PC Gamer (5%) Suspicious of box consoles, PC Gamers much prefer a mouse and keyboard to a gamepad or television screen. How to Spot: Never buys a mouse under $60. Still plays World of Warcraft. The Rich Kid (15%) Spoiled from an early age, The Rich Kid suffers from sensory overload; with access to so many incredible games, he doesn’t have the patience to truly appreciate any individual title. How to Spot: Has every console and top-selling game since 1995. Plays 20 hours / week but complains of boredom. The Days Gone By Gamer (5%) Always nostalgic and only vaguely familiar with modern day games, the Days Gone By Gamer played many years ago, but no longer. How to Spot: Hasn't touched a gamepad in 13 years. Is weirdly enthusiastic about an obscure game from 1998 largely panned by video game critics. The Retro Gamer (15%) The close cousin of the Days Gone By Gamer, The Retro Gamer prefers classic games, but still plays them on a regular basis. She refuses to play modern games. How to Spot: Complains that today’s games are too easy, too complicated, or both. The Friends' House Gamer (10%) A common guest at his buddy’s house, the Friends’ House Gamer has played two dozen games for few hours each, but never played one from start to finish. How to Spot: Spent every waking hour of middle school down the street at Sean’s house, the neighborhood Rich Kid. The No-Games Purist (0%) No-Games Purists refuse to play video games under any circumstances. How to Spot: Either sanctimoniously dismisses games as "a waste of time" or describes somber home life in which "video games weren't allowed." As you carefully prepare your bulleted list of critiques about my ranking, keep in mind my personal combo. Great Games I Can’t Stand
Call of Duty Madden Final Fantasy For the 13 people still reading this, chances are I just lost another seven right there. I don’t have much of a case against the first two—I simply believe they’re overrated. I grew up playing all sorts of innovative games, and it’s sad to see that only Wii Sports, iOS apps, and the latest Call of Duty sell enough to make a decent profit. Meanwhile, I respect Madden, I just don’t like playing it. No matter how many ball speeds, life-like pass trajectories and physics-based tackling systems they include, my fundamental gameplay experience remains the same. 1) Find the 3-4 plays that can be exploited for a big gain 2) Shotgun 3) Pass to the best receiver 4) 50-yard gain My apologies to the Madden faithful. This is my fault; not yours. I have legitimate complaints about Final Fantasy. In fact, I’ve chosen the game as a collective punching bag for all RPGs. For the uninitiated, most RPGs (Role Playing Games) feature turn-based combat, best described as a combination of a chess game, boxing match, and Save As window from Microsoft Word 97. This perplexes me. Example: I see my “party” of warriors standing opposite an assorted troop of monsters, spirits, and sundry other unspeakables. Each member of my team stands in ready position, shifting weight from foot to foot and holding up fists, ready to do my bidding. A series of textual menus appear (a little like Madden’s play selection, but less visual and with horrible, horrible fonts). I can choose “Attack,” “Magic,” “Heal,” or “Run Away.” I choose Attack. My first warrior runs across the obligatory No Man’s Land space between the two groups, smacks one of the baddies, and trots—backwards—to his original spot. All this time, the victim of my attack has not moved, blinked, flinched, or shown any sign of general annoyance at having been pummeled with a wooden club. I wait for a moment, and then another villain trots over and smacks me back. This carries on until all of the warriors from one side are too wounded to continue attacking. My RPG-inclined friends assure me that this sort of combat becomes more compelling as one gains new abilities, spells, and warriors. “You just have to get past the first five hours.” Sounds like a treat. Great Games I Didn’t Play Enough to Include Starcraft Conker's Bad Fur Day Little Big Plannet Half-Life Each of these titles hooked me immediately, but I just haven’t played them enough to properly rank them. Starcraft balances races better than any other real-time strategy game. Blizzard (developer) wisely focused on optimizing the three groups—Protoss, Zerg, Terran—instead of trying to design twenty tribes with only minute differences (see: Empires, Age of). Conker’s Bad Fur Day, a late N64 release, began as a cuddly kid’s game about a squirrel and a bunch of teddy bears. Somewhere along the line, Rare (developer) got fed up with all the cutesiness and turned Conker the squirrel into a chainsaw-wielding, cigarette-smoking monster. The results are phenomenal, if a little disturbing. Little Big Planet may just be the Playstation’s best asset, an extremely creative physics-based platformer where a community of video game fans can build whole levels on their own, without any technical programming knowledge. It’s reason enough to purchase a PS3. Half-Life remains the one first-person shooter that immediately drew me in. I’ve only played a few hours, but the intriguing story, devilish puzzles, and wry humor provide a holistic experience rarely seen in modern games. Honorable Mention A variety of games I considered, but ultimately left off my final list. New Super Mario Bros. Wii Take classic Mario and let 4 people play at once. You’ll be shocked how delightfully difficult routine jumps and run-of-the-mill goombas become with three other players shoving, jostling, and hopping for position. Thrasher: Skate and Destroy Quirky and rebellious, Thrasher takes the skateboarder-as-public-nuisance narrative to comic heights, with each 2-minute play ending in a foot chase from a taser-wielding, donut-eating cop. Bonus! Try pressing all four shoulder buttons at once to go ragdoll limp at any time, even in midair. Amusingly, the game tracks the number of bones broken with each fall. Super Mario Bros. 3 With raccoon tails, warp whistles, and frog suits, Super Mario Bros. 3 boasts the most eclectic, most hysterical power-ups of any game in the series. Mario 3 may also have the very best jump-by-jump level design of any 2D game ever. The Sims Weirdly addicting and sometimes sadistically entertaining, The Sims gives players complete control over a household of human beings. Fun activity: light the house on fire and take bets on who’s smart enough to escape first. [Editor’s note: For legal reasons, our official stance is that Ben never actually played out this scenario.] Oregon Trail Classic, simple, and (marginally) historical, what’s not to like? My favorite part was the hunting message. “You shot 16 animals for a total of 8,741 lbs of meat. But you could only fit 7 lbs of meat into your wagon.” Goldeneye Like I said, I’m biased against first-person shooters, but Goldeneye gets an honorable mention: it might just be the best movie-based game of all time. CTR Short for Crash Team Racing, CTR takes Crash Bandicoot characters and attempts to recreate Mario Kart. The game does so with surprising success, but in a few cases, a little too much success. Crash Bandicoot’s laugh sounds exactly like the Italian plumber’s. Mario Party 4 The first of the Mario Parties I owned, Mario Party 4 featured a satisfying blend of skill-based mini-games and chaotic game boards. Unfortunately, like recent episodes of How I Met Your Mother, subsequent installments have become a bit too wacky and unpredictable. (Though Mario Party 5 features my all time favorite mini-game, Pushy Penguins.) Mario Tennis For its style, Mario Tennis plays remarkably similar to actual tennis, with believable court differences and various effective play styles (ex: lobbing vs. serve-and-volley vs. offensive). Shout out to Baby Mario. Soul Calibur II The one fighting game I played extensively, Soul Calibur II is the best, most intense game of rock-paper-scissor you’ve ever played. Its unique block-sidestep-strike gameplay provides hours of reflex-sharpening attacks and tricky mind games. Bonus! The comic suspension of disbelief required to believe that a petite, dagger-wielding woman can casually block an ogre swinging a 500-lb ax. Super Mario Bros.: The Lost Levels Devilishly difficult, The Lost Levels turns the cheerful, rolling-hills Mario Bros. on its head, adding poisonous mushrooms, backward warps, and dozens and dozens more Hammer Bros. Classic. Maddening. Super Mario Kart The game that began the legendary series, Super Mario Kart also invented the modern kart racing genre, and remains the series’ most difficult entry. Metal Gear Solid A game of stealth, gadgets, and espionage, Metal Gear Solid features some of the most precise level design and beguiling boss fights in video game history. Later entries in the series remain excellent, but spend a bit too much time in cut-scenes, developing good (but not that good) storylines. Grand Theft Auto IV The one GTA I played all the way through, Grand Theft Auto IV might get bad press, but Rockstar has created some of the most expansive, interactive video game worlds, only outclassed by the Elder Scrolls series. Total Annihilation Like Starcraft, Total Annihilation offers a futuristic, real-time strategy war game that pits “the Arm” (race #1) against “the Core” (race #2). Within the genre, only Starcraft beats it (though the Red Alert series comes close). Age of Empires: The Age of Kings The real-time strategy game I played most, Age of Empires: Age of King’s features a “regicide” mode, where the players can win simply by killing the opponent’s king (as opposed to her whole army). The chess overtones hooked me immediately. LA Noire With the latest facial recognition technology and a host of professional actors, LA Noire boasts the most realistic visages of any video game to date. Players, tasked with cracking devious murder mysteries, must determine whether witnesses are telling the truth, based on pursed lips, grimaces, and shifty eyes. The game’s interrogations are truly remarkable; sadly, the rest of experience is both repetitive and derivative. Red Dead Redemption Like Grand Theft Auto above, this western-style, horse-riding, rifle-toting Rockstar game deserves credit for its free-form, engrossing world. The gameplay itself may not be anything novel, but the story, graphics, and artwork are as polished as a sheriff’s silver badge. World of Goo The lone iOS entry on my list, World of Goo for iPad fulfills all the promises of what gaming could be on a tablet. It’s darkly humorous, wonderfully intuitive, and incredibly addicting. Donkey Kong Country Returns In a splendidly challenging homage to the classic SNES series, Retro (developer) crams hundreds of barrels, thousands of bananas, and eight cleverly-rendered worlds into a worthy Wii sequel. You’ll go bananas. Super Mario Galaxy Gorgeous, playful, and bursting with Mario charm, Galaxy provides the best Mario experience since Super Mario 64. NFL Blitz While Madden couldn’t sell me, Blitz won me over after a single snap of the football. Featuring absurd tackling, ridiculously huge players and unbelievable personality, Blitz sets aside realism for raw football fun. The Top 25 25. Kirby’s Epic Yarn Cuddly and carefree, I didn’t expect to like Kirby’s Epic Yarn. But with its enchanting design—a rich pastel color-scheme and intricately rendered creatures—and a surprisingly competitive two-player game mode—who can collect the most gems?—Kirby convinced me. As he always does. 24. Super Mario 64 This revolutionary platformer launched the plumber’s 3-dimensional career, and he’s been collecting serious coin ever since. My personal favorite element: the giant castle, filled with hidden doors and secret passage ways. 23. Paper Mario: The Thousand Year Door The closest thing to a Role Playing Game I’ve truly enjoyed, Paper Mario was made for gamers who distrust the RPG. The game includes a wildly funny script (rare for Nintendo), and dares to play with standard gaming conventions (one level pretends to end, then mocks the player for falling for the trick). 22. Prince of Persia: The Sands of Time A mature, puzzle-oriented platformer, Sands of Time features acrobatic jumps, meticulous puzzles, and fairly innovative swordplay. What truly distinguishes the game, however, is the “rewind” button. Miss a jump or lose a battle? Just hit the left-trigger to see all your mistakes reverse in slow-motion. If you’ve ever felt cheated by cheap deaths or mistimed maneuvers, you’ll love Sands of Time the very first time you hit that rewind trigger. 21. The Legend of Zelda: Ocarina of Time A game often heralded as the best of all time, #21 might seem surprisingly low, especially for a man with a stated Nintendo bias. The biggest issue? I played the game five years late, and after I had played through Wind Waker. I found helper-fairy Navi incredibly irritating, and a few of the simple game mechanics (jumping at an angle, alternating sword and shield) to be a bit buggy and imprecise. So if anything, my #21 ranking is to the game’s credit, having held up years later to steal a slot in the top 25. The game’s imaginative temples, sprawling over-world, and devious puzzles have rarely been replicated. 20. Animal Crossing Take Hello Kitty, throw in an assortment of forest creatures, and add a dash of Sims-style time management. The result? Animal Crossing, a bizarrely engrossing, let’s-play-house game for Gamecube. Perhaps more than any other game on this list, I can’t properly explain its charm. Every one of my neighborhood friends—including a Varsity basketball player and USC Film School applicant—ended up playing for hours, even after they had left most of their video game days behind. 19. Mario Kart: Double Dash!! The tailpipe of jokes among many Mario Kart fans, Double Dash hasn’t gotten nearly the respect it deserves. With a clever two-rider system, elegant tracks (reminiscent of the original Mario Kart), and superb (not cheap!) AI, Double Dash deserves to be played and cherished. 18. SSX A launch title for the PS2, SSX disrupted the snowboarding game market (and subsequently, inspired a deluge of underdeveloped copycats) with its giant mountains and wonderfully polished presentation. More impressive than anything, however, was the game’s incredibly sneaky shortcuts. Putting even Mario Kart’s alternate routes to shame, you’ll still find hidden pathways after playing the same track dozens of times. 19. Tony Hawk’s Pro Skater 2 While snowboarding might make sense for a video game, skateboarding presents a particular challenge. The culture? More niche. The activity itself? More disjointed. Still, developer Neversoft embraces the challenges and produces a sports title unlike quite anything we’ve seen. With level objectives ranging from standard (pull off a 360 heelflip) to zany (grind at least 50 feet along a telephone wire), Tony Hawk offers a little something for skaters and video game players alike. 16. Portal 2 From the wonderfully inventive Valve Corporation (Half-Life) Portal 2 combines eye-wateringly funny dialogue with challenging, sometimes conniving, puzzles. The concept is simultaneously simple and genius. Shoot at a wall: create an entrance portal. Shoot at another wall: create an exit portal. Before long, you’ll be climbing to heights and traversing gaps you never thought possible, as you play with momentum, angles, and trajectories. It’s stunning how straightforward a concept can become so wildly (and delightfully) complicated. 15. Ape Escape A cult-classic for the Playstation, Ape Escape features your standard video game plot: catch a troop of deranged, evil-genius monkeys in a “Time Net” to prevent them from taking over the world. Smartly, Sony Japan gave each individual monkey a distinct personality and skillset, making each capture a puzzle in and of itself. Players could choose to charge straight at the simian troublemakers, or sneak around and net each one-by-one. A classic to this day. 14. The Legend of Zelda: The Wind Waker My top-rated Zelda, I immediately loved every controversial thing about it. Some criticize the cartoony art style; I find it all the more artful and fluid. Others lament the constant sailing; I savor every seafaring journey. Even the music (playful, upbeat) and story (surprisingly ominous) remain my favorites in the series. 13. Rock Band 2 The best party game in years, I spent countless evenings drumming to Eye of the Tiger (Survivor; I killed it) and singing You Oughta Know (Alanis Morissette; I butchered it every time). I place myself firmly in Rock Band’s camp when compared to Guitar Hero. Unlike Guitar Hero, with its desperate appeal to trendy rock culture, Rock Band is cleaner, more accessible, and sensibly, plays to its strengths. 12. Resident Evil 4 Spooky and terrifying, Resident Evil 4 provided the best mix of run-and-gun gameplay with step-by-step anxiety. While I don’t normally pick horror games, Capcom executes RE4 with a distinct precision and professionalism. The first time you hear the starting kick of a chainsaw just behind you, you will wet your pants, you will change your underwear, and you will continue playing, pretending nothing just happened. 11. Halo 2 I may be inclined against first-person shooters, but Halo 2’s multiplayer is mesmerizing and impossibly absorbing. Planning your 16th straight capture the flag offensive on Zanzibar at 3 am becomes the most important, most responsible task in the world. I remember engaging in heated debates over combat roles. You carry the flag, you take the gun, I’ll drive. No: YOU don’t understand! 10. Parappa the Rapper A complete surprise and rapping revelation, Parappa the Rapper was the button-based Rock Band or Dance Dance Revolution before rhythm games became truly popular. As an added, creative bonus, every character appears to be made of paper, which may not make any sense, but simply adds to the game’s zany delightfulness. 9. Crash Bandicoot 2: Cortex Strikes Back The best of the Crash games, this second installment was the closest Sony came to bringing a Mario-quality platformer to the Playstation. The two-and-a-half dimensional style leverages the power of Sony’s first console perfectly, creating a game that looks fantastic and offers a nothing-quite-like-it play style. Props to Naughty Dog (developer) for daring to include a few wacky secret levels that take time (and a bit of clever guess work) to find. 8. Metroid Prime Disguised as a first-person shooter, Metroid Prime captured gamers by surprise in late 2002, offering an immensely compelling adventure replete with puzzles, special items, and legendary boss fights. Prime immediately perfects what Zelda games have always done well: tantalize players with the mystery of the unknown, yet reward them, piece by piece, with exceptionally satisfying discoveries. 7. Roller Coaster Tycoon At some point, nearly every kid dreams of designing roller coasters, only to learn the career requires years of engineering school, a solid grasp of theme park economics, and even a bit of legal protection (should something on the coaster go wrong). Roller Coaster Tycoon—my top rated PC game—allows players to fulfill these dreams, without the impending threat of a lawsuit. In particular, the game deserves praise for its wonderfully intuitive coaster-building interface. 6. Mario Kart 64 The best of the Mario Kart series, Mario Kart 64 featured a marvelous blend of skill and luck, sporting crazy items and sprawling, imaginative tracks. But its clear advantage lies in Battle Mode, where levels like Double Deck and Block Fort provide hours of shell-slinging mayhem. Subsequent releases (regretfully, even Double Dash) have never captured quite the same charm. 5. Donkey Kong Country 2 While my nostalgia may be getting the best of me here, I submit that Donky Kong Country 2 contains the best “hidden item” of any game, ever. Rare (developer) hides the fabled DK Coins diabolically, and the search for each shiny piece of banana-branded gold marks one of the greatest quests of my childhood. Recently, I played a few levels again for the memories, the clandestine coinage as difficult to collect as ever. 4. Pikmin Captivating, oddly adorable, and filled with charming pandemonium, Pikmin presents an entire ecosystem of imaginary creatures, all while fusing the best elements of an adventure and real-time strategy game. If Animal Crossing drew my high school friends in by surprise, Pikmin hypnotized them. You’d never know it by the look—at a glance, it’s a cross between Teletubbies and Gardening Magazine—but the latest masterpiece by Shigeru Miyamoto (Mario, Donkey Kong, Zelda) deserves its place among the greatest video games of all time. 3. Super Monkey Ball Top-selling games these days tend to focus on everything but their primary gameplay mechanic. The graphics will be cutting-edge, the voice-overs sharp, the presentation polished and even the menu fonts pleasing. With Monkey Ball, gameplay comes first. The concept is simple: tilt the stage such that the ball reaches the finish line without falling off. It starts quite easy, but quickly becomes infernally challenging. Marble Madness executed the basic version of the concept back in 1984, but Sega’s addition of monkeys—granted, a tad odd—ends up adding just the right amount of amusing appeal. 2. Super Mario World My all-time favorite Mario, Super Mario World introduced the world-famous Yoshi, added the iconic feather power-up, and packed in 96 total level exits, complete with secret doors, hidden rooms, and clandestine keys. While Mario 3 has nearly all the same strengths, I found World more fluid in its pacing and progression. Mario 3 turned away some players before they could complete the adventure. Super Mario World offers something for all skill-levels, with an incredible variety of paths and play styles for completing the game. 1. Super Smash Bros. Melee Super Smash Bros. Melee combines accessibility and depth for a challenging, satisfying gaming experience that continues to reward players years after their first match. While the uninitiated may find Melee chaotic and overly fast-paced, the game quickly rewards just a bit of practice. Melee strikes the ideal balance between its predecessor and successor. Unlike the original Smash Bros., Melee adds a layer of Mario-worthy polish and an expanded moveset that significantly deepens tactical play. And in contrast to Brawl, Melee can be exploited in subtle—though ultimately profound—ways, as players learn to new, challenging techniques for besting the competition. I can play Melee absolutely anywhere—with my girlfriend, at a casual party, among old-school gaming friends or even at a tournament—and I learn a little something new every time. As such, Super Smash Bros. Melee has earned its title as (my) Greatest Game of All Time. Hair disheveled, hands twitching, eyes darting, Quentin Tarantino (Django Unchained, Kill Bill, Pulp Fiction) graced the Arlington Theatre on Wednesday evening, as part of the 28th Annual Santa Barbara Film Festival. The famed director was receiving the blandly-named American Riviera Award, established to g̶i̶v̶e̶ ̶t̶h̶e̶ ̶F̶e̶s̶t̶i̶v̶a̶l̶ ̶o̶r̶g̶a̶n̶i̶z̶e̶r̶s̶ ̶a̶n̶ ̶e̶x̶c̶u̶s̶e̶ ̶t̶o̶ ̶i̶n̶t̶e̶r̶v̶i̶e̶w̶ ̶f̶a̶m̶o̶u̶s̶ ̶p̶e̶o̶p̶l̶e̶ “recognize an artist who has a strong influence on American cinema.” Throughout his chat with the LA Times’ John Horn, Tarantino clutched a giant golden goblet, complete with a lime-wedge and straw. Though he spoke casually, his gestures exposed a certain paranoia, as though he suspected Horn to reach over mid-question and snatch his drink away.
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TheCroakingFrog
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